雖然GDC2008已經是3月之前的事情了,但是還是MEMO一下。
The followings are some slides from GDC 2008 collected online. I will update the list if new slides are found.
Valve
- Integrating Narrative and Design: A Portal Post-Mortem. Slides
- Stylization With a Purpose: The Illustrative World of Team Fortress 2. Slides
- How To Go From PC to Cross Platform Development Without Killing Your Studio. Slides
- Post Processing in The Orange Box. Slides
NVidia
- NVIDIA Developer Toolkit Overview. Slides
- Direct3D Day: Optimizing DirectX 10 Performance. Slides
- Direct3D Day: Soft Shadow Mapping. Slides
- Direct3D Day: Instanced Tesselation in DirectX 10. Slides
- Direct3D Day: Harnessing the Power of Multiple GPUs. Slides
- Particle-Based Fluid Simulation for Games. Slides
- 3D Stereoscopic Game Development. Slides
- GPU Optimization with NVIDIA Performance Tools. Slides
- NVIDIA FX Composer 2.5 + NVIDIA Shader Debugger. Slides
- Beyond printf(): Debugging Graphics Though Tools. Slides
- GPU Physics for Game Programmers. Slides
ATI
- Future-Proof Games with Real-Time Tessellation. Slides
- Harnessing the Power of Multiple GPUs. Slides
- Harnessing the Power of Multiple GPUs. Slides
- DirectX10.1: DirectX 10 and then some…. Slides
- Tessellation in a Low Poly World. Slides
- Ultimate Graphics Performance for DirectX 10 Hardware. Slides
- The Ultimate Developers Toolkit. Slides