Book List 預計完成閱讀清單


  1. Shaders for Game Programmers and Artists
  2. Programming Vertex and Pixel Shaders
  3. The Microsoft DirectX 9 Programmable Graphics Pipeline
  4. 3D Computer Graphics (3rd Edition)
  5. Computer Graphics: Principles and Practice in C (2nd Edition)
  6. ShaderX2: Introductions and Tutorials with DirectX 9.0
  7. 3D Math Primer for Graphics and Game Development
  8. ShaderX2 : Shader Programming Tips and Tricks with DirectX 9.0
  9. Real-Time Rendering (2nd Edition)
  10. Mathematics for 3D Game Programming and Computer Graphics, Second Edition (Game Development Series)
  11. ShaderX3: Advanced Rendering with DirectX and OpenGL (Shaderx Series)
  12. The Art of Game Worlds
  13. The Art of Game Characters
  14. 3D Game Engine Architecture : Engineering Real-Time Applications with Wild Magic (The Morgan Kaufmann Series in Interactive 3D Technology)
  15. Exceptional C++ Style : 40 New Engineering Puzzles, Programming Problems, and Solutions (C++ in Depth Series)
  16. C++ Coding Standards : 101 Rules, Guidelines, and Best Practices (C++ in Depth Series)
  17. Handbook of Computer Vision Algorithms in Image Algebra, Second Edition
  18. Programming Game AI by Example
  19. Real-Time Collision Detection (The Morgan Kaufmann Series in Interactive 3-D Technology)
  20. Advanced Game Development with Programmable Graphics Hardware
  21. Video-Based Rendering


Book List 預計完成閱讀清單 有 “ 1 則迴響 ”

  1. Could you help me to send me a copy of Handbook of Computer Vision Algorithms in Image Algebra. I think I can’t get this good book.

    Thanks very much
    Sun shang



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